Demon Hunter Guide: What You Need to Know. Demon Hunter Havoc Guide DH Havoc Guide 7.2 5

We have prepared a pve guide for the Demon Hunter “Extermination” branch in WOW Legion 7.2. We'll tell you about the choice of talents and build for Demon Hunter Havoc, rotation, stones, enchants and more.

Changes in 7.2:

  • Reworked recommendations for choosing talents taking into account the patch
  • The priority of DH characteristics has been slightly changed
  • Added a path for upgrading an artifact after gaining 35 talents
  • Minor changes to enchants and food

A short version of the DH guide

Build

The talents for this build are the easiest to use. While alternative talents can perform better when played correctly, they can also make more mistakes.

Thus, the build below when playing as the Havoc Demon Hunter can be considered as a basic one.

  • Level 99: Chaos Cleave
  • Level 100: Demonic Blades
  • Level 102: Fel Blade
  • Level 104: Soul Rend
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Blades of Chaos (single target) or Fel Barrage (AoE)

Feature Priority

Agility > Haste > Versatility > Crit > Mastery

Basic household rotation

A simplified version of the Demon Hunter rotation:

  1. Do Fel Dash ; do not allow 2 charges to accumulate.
  2. Cast Nemesis on your primary target.
  3. Use the Blades of Chaos. This ability can be delayed to be used in conjunction with Metamorphosis.
  4. Use Fury of the Illidari.
  5. Activate Fel Barrage at 5 charges.
  6. Use Piercing Gaze on 2+ enemies.
  7. Use Metamorphosis as a cool DPS cooldown. Try to have 80+ anger at this point.
  8. Blade Dance / Deadly swing at 3+ enemies when you have 35+ Rage.
  9. Annihilation / Chaos Strike when 40+ anger accumulated.

Note: In this build, the Demon Hunter will receive a lot of wrath from Demonic Blades. Because you have a lot of anger, sometimes you will have an anger drain - this is normal.

PvE talents/build

Fel Mastery– can be considered as a short-term boost to AoE damage, but overall it is inferior to other talents in this tier.

Demonic Appetite Best suited for Demon Hunters with high gear. In addition, it pairs well with Demonism.

Readiness looks worse than other talents, although he is not far behind them.

Bloodletting– best suited when the DH needs to deal damage to multiple targets with low health when he has the legendary Bionic Stabilizers of Moarg. In other cases, other talents are preferable.

Fel Eruption gives a decent burst and can be used in some rare situations for a mini-stun, but in general this talent should be avoided.

How to level up artifact talents for the “Extermination” branch

There are few options for upgrading the Tempter's Twin Blades. The best way is to level up talents in this order:

Other abilities will complement the Demon Hunter's rotation, allowing for more efficient management of both the character's resources and abilities with long cooldowns.

Rotation of DH "Extermination" in World of Warcraft 7.2:

  1. Use Devious Retreat (assuming the Ready talent is selected) when you have 80+ Wrath or to trigger Impulse.
  2. Do Fel Rush with the Fel Mastery talent leveled up when you have 70+ Rage, or almost 2 charges, or to trigger Impulse.
  3. Use Fury of the Illidari, combined with Impulse.
  4. Apply Warblade Throw (if you took the Bloodletting talent), combine with Impulse.
  5. Activate Fel Barrage at 5 charges if you have Impulse.
  6. Hit with Annihilation when 70+ anger has accumulated.
  7. A piercing gaze, if your artifact has the Tempter's Suffering talent upgraded.
  8. Hit with Chaos Strike if you have 70+ anger.
  9. Use Fel Barrage at 4 charges, try to combine it with Impulse.
  10. Use Demon Bite Demon Blades.
  11. Do a Fel Dash if you are not in attack range.
  12. Use Warblade Throw if
    1. can't reach the target
    2. right in battle, if you took the talent Demonic Blades.

Note: Even though the Havoc Demon Hunter rotation has Piercing Gaze in its rotation, never use it on one target when it can be used on multiple enemies soon. The same goes for Fury of the Illidari.

How to start a fight

The DH rotation at the start of the battle looks like this:

  1. Drink the Potion of Ancient War.
  2. Activate Metamorphosis.
  3. Do a Fel Dash directly at the target to activate Pulse.
  4. Use Blades of Chaos if you take this talent.
  5. Immediately after this, use Warblade Throw.
  6. Use Fel Barrage if you have this talent.
  7. Use Fury of the Illidari.
  8. Use Devious Retreat to reactivate Impulse.
  9. Use Annihilation.
  10. Continue the fight using the normal rotation (described above).

Multiple targets

The Demon Hunter's rotation for AoE situations depends on the number of opponents and leveled up talents.

The abilities Piercing Gaze and Blade Dance are added to the rotation, and the main focus should be on properly managing Wrath.

  1. Do a Fel Dash with the Fel Mastery talent leveled up when you have 70+ rage, or almost have 2 charges (on three targets), or to trigger Impulse.
  2. Use Insidious Retreat with the Ready talent leveled up when you have 85 or less Wrath or to activate Impulse.
  3. Do Fel Dash on 3+ targets if you have almost two charges.
  4. Use Fury of the Illidari, synchronize with Impulse.
  5. Use Fel Barrage with 4+ charges, try to combine it with Impulse.
  6. Use Piercing Gaze during Pulse.
  7. Blade Dance / Deadly swing at 3+ enemies.
  8. Apply Warblade Throw (if you took the Bloodletting talent), combine with Impulse.
  9. If there are less than 3 opponents in front of you, hit with Chaos Strike (with the upgraded Chaos Cleave talent).
  10. Hit with Chaos Strike when you have 70+ anger (or 60+ if the Demonic Blades talent is taken).
  11. Use Demon's Bite to generate Wrath without the Demonic Blades talent.

Note: If you are fighting less than 5 enemies, it is more profitable to use Chaos Strike with the Chaos Cleave talent than Blade Dance.

At the same time, the Fel Dash ability must be used in AoE, regardless of whether you took Fel Mastery or not (it is recommended to take it).

Improving your Demon Hunter game

In this part of the Legion 7.2 Havoc Demon Hunter guide, we'll look at the intricacies of the game that will help you perform your role more effectively in Legion dungeons and raids.

The tips below are not mandatory, but will help improve the overall level of Demon Hunter play.

1. Analysis of talents Tier 2

The choice of talent in the second tier greatly affects the mechanics of the Demon Hunter game in 7.2, so at level 100 there will be an important decision to make.

The talent Readiness forces you to add Devious Retreat to your rotation and use it on CD, which greatly affects the frequency of the character’s movements in battle.

Therefore, you need to carefully monitor the location of the Demon Hunter - especially if the enemy has dangerous abilities. On the other hand, the talent allows you to generate Anger, and this can be a good help while the player is using powerful attacking abilities that consume it, while also additionally replenishing the resource.

On the other hand, Demon Blades replace Demon Bite, thereby reducing the rate at which anger accumulates. The 100% chance from using the ability is replaced by 75% from the auto attack, in addition, the character deals damage from dark magic and generates 10-15 Wrath. This talent adds player-reaction focus to the game, as rotation no longer depends on the global ability cooldown, instead the character sits idle for a while, waiting for Wrath to build up.

Compared to other talents in this tier, Demonic Blades are more chaotic in practice.

And finally, the last option is Demonic Appetite, it has the least impact on rotation. The chance of triggering is 50 percent with a cooldown of 15 seconds. In any case, it is better to favor stability, so Demonic Appetite is the worst choice in the series.

2. Demonic Blades

If you make a choice in favor of Demonic Blades, then it is worth understanding their mechanics. The ability can only accumulate Wrath when there is no global cooldown on the abilities, which means that you will have to be inactive for some time in battle. If the ability triggers during a global cooldown, the Wrath buildup effect will linger and the next trigger will hit twice, restoring Wrath per hit.

This mechanic can accumulate up to 10 charges, but will only consume 2, meaning that if the player uses Chaos Strike many times in a row, a burst of Wrath accumulation will follow upon completion while idle. Managing the resource in this situation is quite simple - you should spend Wrath faster than it accumulates, while its generation is quite unpredictable. But in any case, to accumulate Anger you no longer need to actively press one button, you just need to react when there is enough Anger and start spending it.

3. Mobility or damage?

Despite the fact that it was previously recommended to take Fel Mastery due to the fact that this talent is useful in any situation, do not forget about the versatility of Fel Dash. If you have to move a lot in battle, then it is better to save charges of Fel Dash, due to the fact that you will deal more damage without leaving the target than by rushing to roll back into the enemy.

The same principle applies to Insidious Retreat with a leveled-up Readiness talent, with the only difference being that retreat should be used with caution, since, unlike a dash, it does not accumulate charges.

4. Piercing gaze

Piercing gaze should be used when there are a large number of opponents in front of the character.

If this is not possible, you can use the ability on cooldown on one target, although it is much more effective to do this in battle with several targets. An excellent example would be Xhul'Horak, where using Piercing Gaze is more advantageous to time when imps appear, despite the fact that you always have two targets in front of you.

5. Cooldowns

1. Metamorphosis

Metamorphosis is a powerful ability that strengthens Demon Hunters for 30 seconds (CD 5 minutes). It increases attack speed by 25% and allows you to use new abilities.

Before activating Metamorphosis, you need to accumulate Wrath to 80, since you will need to constantly press Annihilation. In the last 5 seconds, it is worth fully expending your remaining Wrath, this way you will achieve the greatest effectiveness from the ability.

6. Demon Hunter Basics

1. Mobility in battle

In Legion, the Demon Hunter can use mobility-enhancing abilities (Cunning Retreat and Fel Charge) to increase damage and generate Wrath.

It is extremely important to use these abilities correctly in battle.

There are two ways to move around using Cunning Retreat.

1) Lean your back against the wall and use the ability, thus, the character will remain standing in the target area.

2) Before using the ability, you should sharply turn the character 90 degrees, thereby using a jump to find yourself on the other side of the target, still remaining within its reach.

Remember: When used, the character jumps back.

Fel Dash also requires attention to your surroundings to cast correctly. The character dashes in the direction of the view, then can return to the target with a second charge.

Note: Both abilities are affected by GCD (1 sec). Otherwise, the player could interrupt one ability with another.

To minimize damage loss, you need to carefully consider the consequences before jumping or dashing.

2. Accumulation and consumption of Anger

Since Havoc is heavily reliant on Wrath, you'll need to think carefully about what you can do with your talents.

The main rule is not to accumulate the maximum amount of Wrath (this leads to a decrease in DPS). You can spend Wrath starting from 70 units, having previously accumulated through Demon’s Bite (gives up to 30 units of Wrath per use).

With the Demon Blades talent, the accumulation of anger becomes less predictable, however, but you should stick to the same rule anyway.

It is worth remembering that it is possible to restore Wrath through a successful interrupt (Absorb Magic), which gives 50 Wrath and extends the time it takes to spend it.

They will not accumulate enough Anger.

Runes

If you can afford it, use Corrupted Augment Rune. Note that it now works in Mythic+ dungeons as well.

Macros for households in the Legion

In patch 7.2, the following macro will be useful for DH dd:

#showtooltip Consume Magic /cast [@focus,harm,nodead] Interrupt magic

The macro casts Magic Interrupt on the current target.

Weapon Selection

In addition to glaives, Demon Hunters can use one-handed swords, axes, daggers, and blunt weapons.

Always choose a weapon with a lower attack speed, and for the right hand, take one with a higher item level.

Trinkets for Demon Hunter 7.2

Best trinkets for DH dd (try to get any two with as high item level as possible):

Did you like the Havoc Demon Hunter PvE guide? We are waiting for your feedback in the comments!

A new class in World of Warcraft, “demon hunters,” appeared quite recently, and some expected it to be overly simple and ultra-high damage—ostensibly especially for beginners. Were their expectations met? It turned out not. Demon hunters turned out to be good damage dealers in AOE or solo builds and look decent in both PvP and PvE.

But the tanks from the demon hunters came out worse, but, as it turned out, more due to the fact that many simply did not know how to tank with them. Now things are better than at launch, but they are still not up to the level of warriors or paladins.

Whether you are a DD or a tank, it is important to know the strengths and weaknesses of your class and this guide will help you with this. Here you will find recommendations for current builds in both Demon Hunter specializations, priority stats, enchantments, and raid preparation.

P.S. if you want a discount, write to the operator before purchasing :)

Havoc Specialization Overview

The Demon Hunter (hereinafter referred to as DH, from the English Demon Hunter) has become an excellent DD class, however, not without its shortcomings. Among the advantages, one can note, first of all, high mobility. Due to the double jump and gliding, which have no cooldown, the new class is comparable in speed and maneuverability to druids and monks. Demon hunters also deal enormous damage to one target and are able to switch between different targets without loss, since their main resource, demonic rage, accumulates quite quickly. Finally, Demon Hunters have several powerful abilities with relatively low cooldowns.

However, there are a number of disadvantages, the main one of which is the strong dependence of the class on the critical strike indicator - you will have to gain this characteristic constantly and at any opportunity, otherwise you risk being inferior even to a tank in terms of DPS. The second significant disadvantage is the need to use accelerating abilities to deal damage, and while in PvP this is easier, in PvE you sometimes have to make a choice between wipe and low damage. And the last disadvantage is that AOE damage is highly dependent on cooldowns, which is not always convenient.

Among the DH talents, there are few outright weak ones, which is convenient, since you can choose the optimal build for a given situation, but first, let’s talk about the basics of playing for the DH specialization Extermination.

In combat, DHs first need to accumulate demonic rage using the Demon Bite ability or the Demonic Blades talent - this is the main resource with which you can use basic damage-dealing abilities. Chief among these abilities are Chaos Strike, Blade Dance, and Eye Beam. To determine the optimal accumulation/expenditure of rage, you just need to practice for some time on opponents of your level. Once you get the hang of it, you won’t have any problems with DH rotations, unless you decide to choose a rotation that includes active use of Fel Dash and Devious Retreat, but more on that later.

The most important cooldown for DH is Metamorphosis, which was taken away from demonologists. It works in much the same way as before - the character turns into a demon for a short time, which enhances his abilities. It is important to learn to guess the ideal time for this ability, as it is easy to use it in vain.

DH also has the Chaos Ring ability - a good control tool, and Absorb Magic does its job. Probably, as a counterbalance, the defensive abilities of DH are very ambiguous in places. Gloom allows allies within 8m to have a 15% chance of avoiding damage. Despite the fact that this ability can be extremely useful, it looks like a puddle that everyone will shy away from out of habit, and it also takes a full 3 minutes to cool down. with an action time of 8 seconds, which is quite short. Fog is also a good ability, but only as a replacement for the more powerful defensive or healing mechanics of other classes, and it is completely unsuitable for cases where you are in danger of taking huge damage in a short time.

Havoc Talents

Despite the large number of useful talents, the number of optimal builds for DHs is still limited. On the plus side, you still have plenty to choose from.

The talent calculator is available on wowhead.com at the link: http://ru.wowhead.com/talent-calc/demon-hunter/havoc

Tier 1 talents

    Fel Mastery increases the damage done by Fel Rush by 50%, while also restoring 25 damage. rage if you hit at least one target. A good choice for both one target and several, especially in combination with Impulse, but you will have to very carefully time each dash so as not to fly into the wrong place.

    Chaos Cleave allows Chaos Strike to deal 50% of its damage to an adjacent target. A useful talent in a dual-target fight - on some bosses it will be an excellent choice, but not always.

    Blind Fury allows you to cast Piercing Gaze for 50% longer. Yes, the ability will do more damage, but you will lose too much time on it. Choose only for entertainment.

Tier 2 Talents

    Readiness reduces the cooldown of Insidious Retreat by 10 sec. and replenishes 40 units. rage for 5 seconds if you damage at least one enemy. An effective but difficult talent to use. It must be used in combination with Impulse to achieve a more powerful effect, and also correctly time its use. Also useful in fights when you can't always just stand next to the boss and punch him.

    Demonic Blades have a 75% chance to deal additional basic attack damage and restore 10 to 15 HP. rage, but replace Demon's Bite, forcing you to get used to the new basic rotation. This talent does not provide a significant increase in damage, but the accumulation of rage can be useful. The downside is that if you are used to hitting the bite, it will be very unusual at first.

    Demonic Appetite sometimes, after casting Chaos Strike, summons a small fragment of the soul, replenishing 30 units. rage. It can only be useful when leveling up your character or completing local quests. It doesn’t really provide any increase in damage or rage.

Tier 3 Talents

    Fel Blade causes the character to dash towards the target and deal fire damage to them, generating 30 damage. rage. Demon's Bite and Demonic Blades have a small chance to complete the cooldown of this ability. This talent can be useful for quickly moving between targets without losing damage, but in combat with a single target it becomes almost useless.

    First Blood reduces the rage cost of Blade Dance, which also deals double damage to the first target. It's hard to imagine when this talent might come in handy, because rage, as a rule, is always enough for everything, and double damage to the first target is not worth the effort.

    Bleed enhances Warblade Throw - it now deals 150% of its damage over 10 sec. hit targets. When the debuff is updated, the remaining damage is added to the new one. Increasing damage to both one and several targets is always good, and besides, the talent has neither obvious nor hidden disadvantages.

Tier 4 talents

    Path of the Void replaces Fog and allows you to avoid any damage for 5 sec., increases running speed by 100%, but has an increased speed of 30 sec. cooldown This talent replaces one disadvantage of fog with another - it can be useful to avoid powerful short-term damage, but in situations where you need to constantly reduce the damage received, it becomes useless.

    Self-Preservation Instinct reduces the cooldown of Fog to 30 seconds, but causes it to trigger automatically if you are at 35% health or less. Taking away your save tools is not a good idea, and the fogging itself is used to prevent your health from falling so low.

    Soul Rend restores health equal to the damage dealt while Metamorphosis is active. Since DHs usually cannot replenish their health in combat, this talent can come in handy in many situations. In combination with Demonism, this talent works great when leveling up or completing world quests.

Tier 5 talents

    Pulse increases damage by 20% for 4 sec. when using Fel Rush and Devious Retreat. The effect does not stack. This talent provides a good damage boost, but without constant practice it is difficult to use effectively in combat, since you need to constantly move.

    The Fel Eruption deals very good damage to one target and stuns it for 2 seconds, and if it is immune to stun, the damage increases by 100%. This talent provides a nice boost to single target damage, but it also means another button in the active rotation, which can be inconvenient.

    Nemesis increases target target's damage by 20% for 1 min. If the target dies, the DH deals increased damage to targets of the same type for the remaining duration. The talent is useful for both AOE damage and single-target damage. Its only downside is that it has a fairly long cooldown – 2 minutes.

Tier 6 talents

    Warblade Master grants 2 charges of Warblade Throw and allows you to slow targets hit by 50% for 6 sec. In situations where enemies cannot be slowed down, such as in a fight with Il'gynoth, this talent will only get in the way. In other cases, it will provide a small increase in damage, which is good.

    Unleashed power reduces the cooldown of Chaos Ring by 33% and makes it free. It is useful only when you need to stun several opponents at once, and more than once.

    Demonic Rebirth ends the cooldown of Beaming Gaze , Chaos Nova , and Obfuscate if you cast Metamorphosis . This talent is intended for the AOE DH build, as it alleviates the situation with dependence on cooldowns, but know that it will still be very difficult for you to overtake monks in terms of AOE damage.

Tier 7 Talents

    Blades of Chaos increases all damage by an amount based on Mastery for 12 sec. Basic attacks inflict double damage from chaos magic. Useful only for dealing damage to a single target and combines well with Demonic Blades, but keep in mind that you will have to gain some additional mastery, as well as put up with an additional cooldown on the panel.

    Fel Barrage deals powerful damage to the target and all adjacent targets over 1 second. Damage increases based on the number of charges generated through auto attacks. Total charges 5. Good talent for AOE damage. The downside is the need to wait not only for the recovery time, but also for the accumulation of charges.

    Demonism turns you into a demon for 5 seconds, the same as using Metamorphosis if you used Piercing Gaze. Should only be used in combination with Soul Rend, otherwise you will only get a small burst, inferior to the other two talents in this tier.

Rotations

The basis of any DH rotation is the accumulation of demonic rage and pouring it into basic abilities; everything else, including the abilities found in talents, is what distinguishes rotations for different game situations.

  • Rotation for Solo Targets

The basis of Solo rotation is Momentum. Once you have accumulated some rage, use Devious Retreat or Fel Rush depending on the situation and if you took the Ready talent, followed by Illidari Rage, Throw Warblade, enhanced by the Bloodletting talent and Fel Barrage with 3-5 charges until the impulse effect wears off . After this, you will need some time for the abilities to cool down, during this time use a basic rotation and sometimes use Piercing Gaze if your artifact contains the Deceiver's Suffering trait. Metamorphosis should be used to fill downtime, to increase impulse damage, or to enhance the effect of heroism and similar effects. or Fel Rush to refresh it, while trying to hit as many enemies as possible, and then continue the rotation. When using rotation is not possible, build up rage using basic rotation.

  • Rotation without Impulse

If you haven’t taken the Impulse talent, then in both rotations it makes sense to replace it with Nemesis, but keep in mind that it becomes most effective when the Metamorphosis ability is activated. In AOE rotation, use Nemesis first on the target that will die the fastest so as not to lose the damage boost. It also makes sense to take the Blades of Chaos to enhance the effect of the archenemy.

Demon Hunter Stats (Havoc)

First of all, DHs should pay attention to Dexterity - if you have to choose between dexterity and, for example, skill, then choose dexterity.

Next in importance is Critical Hit - not only the damage from abilities, but also the likelihood of replenishing expended rage from using Chaos Strike depends on the value of this indicator. The more often you replenish rage this way, the shorter the downtime until the next rotation becomes.

Next come Speed ​​and Mastery - give preference to speed only if you fully rely on AoE damage, since it is highly dependent on the cooldown of abilities, in other cases take more mastery.

Remember to also gain a small amount of versatility, but no more than 10%.

First of all, preparation will consist of collecting the potions, infusions, and some useful food you need, as well as enchanting and equipping equipment with stones.

If you have stone sockets in your equipment, then you're in luck - buy 1 Saber's Eye of Agility for one socket and Deadly Eye of Prophecy for all other sockets.

With enchantments, everything is somewhat more complicated - there is even a much richer choice there. Use enchantments for critical strike or agility as desired and remember that there is no point in buying the most expensive and best enchantments right away - you will quickly change equipment, and along with unnecessary armor, enchantments that you have already spent money on will also go away. It makes sense to take the best enchantments only when you are sure that the equipment will be on you for a very long time.

In the dungeons you will need Flask of the Seventh Demon, Potion of Ancient War and Potion of Lasting Strength - be sure to stock up on a couple of stacks of each at the first opportunity, but don’t waste them on small things, save them for bosses.

You will also need food that increases the characteristics you need at the moment, which you can cook or buy at the auction. The effect of food, unlike infusions, subsides after the death of the character, so you will need much more food.

To restore health in battle, use an Ancient healing potion or health stones - this is especially important for DHs, since they have practically no healing of their own. And don’t forget to visit the raid search to get the Corrupted Augment Rune - it will come in handy if you go into the raid seriously.

Demon Hunter Artifact and Relics (Havoc)

1. Build/Talents

Leveling up and completing tasks

  • Level 99: Fel Blade
  • Level 102: First Blood
  • Level 104: Soul Rend
  • Level 106: Fel Eruption
  • Level 108: Warblade Master
  • Level 110: Demonism

Strong AoE and dungeons:

  • Level 99: Blind Fury
  • Level 100: Demonic Appetite
  • Level 102: Chaos Cleave
  • Level 104: Soul Rend
  • Level 106: Impulse
  • Level 110: Demonism

Raids:

  • Level 99: Chaos Cleave
  • Level 100: Demonic Blades
  • Level 102: Fel Blade
  • Level 104: Soul Rend
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Blades of Chaos (single target) or Fel Barrage (AoE)

Tier 1

  • Fel Mastery
  • Chaos Cleave
  • Blind fury

In this tier, we choose the talent that is most useful to us and gives a significant increase in damage.
The choice between Fel Blade and Blind Fury depends on the type of combat. If you're running a Demonic build, any of these talents will work for you.

Tier 2

  • Readiness
  • Demonic Blades
  • Demonic Appetite

The best talent in this tier currently is Demonic Blades. He receives additional boosts from legendary items such as Fury of Behemoths. Additionally, Demonic Blades synergizes well with other powerful talents, leaving you with no other choice for raiding.

Tier 3

  • Fel Blade
  • First blood
  • Bloodletting

First Blood is an ideal choice for single-target fights (particularly in builds without Demonism).

Tier 4

  • Path of the Void
  • The instinct of self-preservation
  • Soul Rending

Since all the talents in this tier have defensive functions, choosing one of them depends on the characteristics of a particular battle.

Tier 5

  • Pulse
  • Fel Eruption
  • Archenemy

Archenemy- a mandatory choice for Demon Hunter DD in 7.2 for single-target fights.

Fel Eruption deals heavy damage to a single target and is good for short-term control, but we generally don't recommend using it.

Tier 6

  • Warblade Master
  • Unleashed Power
  • Demonic rebirth

All three talents are useful under certain conditions, but, as a rule, do not have a significant impact on the game situation.

Tier 7

  • Blades of Chaos
  • Fel Barrage
  • Demonism

The choice of talent in this tier depends on the type of battle. Against a single target, as well as for dealing heavy damage in a short period of time

The choice depends on the type of battle. For one target and burst damage, take Blades of Chaos, and in a battle with several opponents Fel Barrage it will be better (if you decide not to take Demonism).

Demonism looks very cool for AoE and in dungeons, where we can constantly activate this talent.

2. Priority of characteristics

Critical Strike > Mastery > Agility > Haste > Versatility

Dexterity- primary characteristic. When changing pieces of equipment, pay attention first of all to agility indicators. Agility grants attack power, which increases damage dealt.

Critical hit adds damage to attacks and abilities, and also increases the chance of replenishing the fury costs of Chaos Strike.

Mastery(Mastery: Demonic Presence increases all Chaos damage and grants movement speed.

Speed Increases attack speed, reduces the global cooldown and base cooldowns of Blade Dance/Deadly Swing and Warblade Throw.

Versatility directly affects damage dealt and reduces incoming damage.

Upgrading artifact DH

  1. Critical Chaos
  2. Pointed glaives with Bleed.
  3. Demons Unleashed
  4. Vision of Chaos (for AoE)

3. Basic rotation of households

The Havoc Demon Hunter's rotation is based on generating Rage through active abilities (such as Demon Bite) or talents (such as Demonic Blades) and then expending the resource with Chaos Strike. All other abilities only add depth to the rotation, so you need to carefully monitor cooldowns and manage the resource wisely.

  1. Apply Archenemy to the main target, if possible together with Metamorphosis and Blades of Chaos.
  2. Use Fel Rush if the second charge is about to be restored.
  3. Use Fel Barrage if you have this talent.
  4. Use Fury of the Illidari.
  5. Use Piercing Gaze to trigger Demonism.
  6. Use Fel Eruption if you have this talent.
  7. Use Throw Warblade Bleed.
  8. Use Metamorphosis if available.
  9. Use the Blades of Chaos.
  10. Use Blade Dance/Deadly Sweep with First Blood.
  11. Use the Fel Blade if it is available and you are 30 or more units short of your maximum Wrath.
  12. Use Chaos Strike/Annihilation.
  13. Use Demon's Bite if you don't have Demon Blades.
  14. Use Warblade Throw if no other abilities are available.

Remember that there is no Piercing Gaze in the single-target rotation because... it does less damage than Chaos Strike/Annihilation (per rage spent).

In addition, the Fel Blade helps to quickly return to position after Fel Rush in combat against a target with a small hitbox.

For several purposes:

Beaming Gaze and Blade Dance are being added to the rotation, and the focus should be on properly managing Wrath.

  1. Do Fel Rush with the Fel Mastery talent leveled up when you have 70+ Rage, or almost have 2 charges (on three targets), or to trigger Impulse.
  2. Use Insidious Retreat with the Ready talent leveled up when you have 85 or less Wrath or to activate Impulse.
  3. Do Fel Dash on 3+ targets if you have almost two charges.
  4. Use Fury of the Illidari, synchronize with Impulse.
  5. Use Fel Barrage with 4+ charges, try to combine it with Impulse.
  6. Use Piercing Gaze during Pulse.
  7. Blade Dance / Deadly swing at 3+ enemies.
  8. Apply Warblade Throw (if you took the Bloodletting talent), combine with Impulse.
  9. If there are less than 3 opponents in front of you, hit with Chaos Strike (with the upgraded Chaos Cleave talent).
  10. Warblade Throw
  11. Hit with Chaos Strike when you have 70+ anger (or 60+ if you have the Demonic Blades talent).
  12. Use Demon's Bite to generate Wrath without the Demon Blades talent.

Note: If you are fighting less than 5 enemies, it is more profitable to use Chaos Strike with the Chaos Cleave talent than Blade Dance.

At the same time, the Fel Dash ability must be used in AoE, regardless of whether you took Fel Mastery or not (it is recommended to take it).

4. Stones, enchantments and equipment

Runes

If you can afford it, use a Corrupted Augment Rune. Note that it now works in Mythic+ dungeons as well.

IMPORTANT: Always choose a weapon with a lower attack speed, and for the right hand, take the one with a higher item level.

Slot Item Source
Helmet Greathelm of Demonbane Demonic Inquisition
Neck Necklace of torn incisors Demonic Inquisition
Shoulders Demonbane Shoulderpads Avatar of the Fallen
Cloak Cape of Demonbane Host of Suffering
Bib Skin of the Abyssal Beast Mrs. Sashzh"in
Bracers Bracers of Pulsing Darkness Avatar of the Fallen
Gloves Gloves of Criminal Intentions vigilant maiden
Belt Sash of Smoldering Flesh Gorot
Trousers Demonbane Leggings Mrs. Sashzh"in
Boots Ice access Harjatan
Ring1 Seal of the Second Duumvirate Kil'jaeden
Ring2 Yata's thumb ring Sisters of the Moon
Accessory1 Ghost of Betrayal Kil'jaeden
Accessory2 Infernal Embers Gorot

Did you like our site? Your reposts and ratings are the best praise for us!

x118

Havoc, one of the new class's specializations, involves close combat with an emphasis on global cooldowns and management of the main resource (fury). The main task of a representative of this specialization is to spend fury as efficiently as possible and react in time to unexpected effects triggering, while using various situational abilities. With a variety of movement speed abilities, Havoc Demon Hunters are extremely mobile and flexible.

List of changes to the guide 12/16/17:

  • Rotation: Added a separate section for characters with bonuses from T21 and Demonism. Updated to reflect the release of the new raid. Added a section about T21.
  • Enchantments, Food and Consumables: Updated to take into account the release of the new raid, the “Consumable Items” paragraph has been rewritten.
  • Rotation: Updated to reflect the release of the new raid. Added a section about T21.
  • Characteristics: Updated to take into account the release of the new raid, added stat weights for the Demonism build.
  • Talents: Updated to reflect the release of the new raid (the Demonism build is now preferred).
  • Equipment: Updated to reflect the release of the new raid, adding new accessories and simulation results.
  • Netherlight Crucible: Section updated.

The Havoc HH Guide is current for World of Warcraft Legion 7.3 Below you will learn everything you need to know to effectively complete raids and dungeons in Expanded Mythic difficulty.

This guide was written by Wordup player, an active theorycrafter and an expert on most classes. He has been actively raiding since Sunwell Plateau and is currently a member of the Echoes guild. It can be found in Twitter.

Changes in patch 7.3

Compared to patch 7.2, the specialization has changed insignificantly. The main changes are associated with the appearance of the Crucible of Void Light.

Changes in patch 7.2.5

  • Blades of Chaos no longer scale with mastery and provide a static 30% bonus. Duration has been increased to 18 seconds.
  • Fel barrage no longer works on the charge system, the cooldown reduction is related to other attacks.
  • Readiness now restores 100 units. anger for 10 seconds, instead of 40 units. anger for 5 sec.
  • give an increase of 25% (instead of 50%).
  • Chaos Strike critical bonus from 4T19 has been reduced to 8% (from 10%).
  • Achor, the Unquenchable Hunger now heals when casting Devious Retreat instead of Blurring.

Changes in patch 7.2

Patch 7.2 added new artifact talents, including the gold talent Chaotic Attack. Legendary Bracers, Mo'arg's Bionic Stabilizers and Boots of Loram's Sacrifice the Many-Pede have been strengthened, and their effect now works for the main target. Achor, the Unquenchable Hunger has received an additional characteristic.

Changes in patch 7.1.5

With the release of patch 7.1.5, some specialization abilities, including the main resource-spending spell Chaos Strike, were strengthened. Some weaker talents have been adjusted so that they can be used more often. Changes have also been made to the talent tree - in particular, Demonic Blades are now available in the first tier. In addition, Metamorphosis now restores health equal to 30% of the damage dealt and increases the survivability of Demon Hunters.

0. Brief guide

This section is intended for those who are just starting out as a Demon Hunter, don't have a goal of raiding on Mythic difficulty, or are simply looking to simplify their playstyle as much as possible and don't want to constantly have to worry about priorities and monitor various effects.

Basics

The number of basic abilities of the Havoc specialization is minimal, but they all help achieve your goals. Additional abilities can be acquired through talents. This state of affairs often shocks newcomers who cannot immediately understand everything. In this section we will look at a simplified build that gives an idea of ​​specialization and allows you to play at an acceptable level.

The main resource for the Havoc specialization is anger. The mechanics of this resource are described in detail in the following sections. Managing anger is quite simple. If there are 40 units. of this resource you can use Chaos Strike. If Chaos Strike critically hits, you gain 20 damage. anger. Try not to forget about this feature and react in time to critical hits.

In addition, the strong offensive cooldown of Metamorphosis buffs Chaos Strike and Blade Dance, turning them into Annihilation and Deadly Sweep. Metamorphosis also increases your speed by 25% and self-healing by 30%. Try to use Metamorphosis in conjunction with other cooldowns. Build up anger before use to deal as much damage as possible in a short period of time.

Talent Selection

The talents listed below provide the simplest possible playstyle and help you understand the basics of the specialization. In most cases, the talent tree provides certain alternatives that are more useful when used correctly, but require experience in the game. If necessary, you can switch to them in the future.

  • Level 99: Fel Blade
  • Level 100: Demonic Blades
  • Level 102: Chaos Cleave
  • Level 104: Soul Rend
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Blades of Chaos (single target) or Fel Barrage (multiple targets).

Characteristics

When using this build, the stat priority is as follows:

  1. Critical hit
  2. Speed
  3. Versatility
  4. Dexterity
  5. Mastery

With the recommended talents, Critical Strike is a more advantageous stat than Haste (at the expense of cooldown resets and the additional Wrath from Demonic Blades).

Basic Rotation

  • Use Fel Dash, being careful not to accumulate 2 charges.
  • Apply Nemesis to the main target.
  • Use the Blades of Chaos. If Metamorphosis is on cooldown, you can hold off on the Blades of Chaos for a bit so that you can use them simultaneously later.
  • Use Fury of the Illidari.
  • Use Fel Barrage on cooldown.
  • Use Piercing Gaze when there are 2 or more targets.
  • Use the Fel Blade if you are 30 or more units short of your maximum anger reserve.
  • Use Metamorphosis to deal heavy damage. Before use, accumulate 80 or more units. anger.
  • Use Deadly Sweep / Blade Dance when there are 3 or more targets and 35 or more HP. anger.
  • Use Annihilation / Chaos Strike when you have 40 or more units. anger.

Keep in mind that in this build, Wrath is generated primarily through Demonic Blades and Fel Blade procs, so there may be some downtime in the rotation. Don't worry, this is normal. In some cases, you will receive a large amount of anger in a short period of time. Be prepared to spend it if the situation allows.

1. Mechanics of the Havoc specialization

  • Demon Hunters use Fury as their main resource, which is spent on offensive abilities such as Chaos Strike and Blade Dance, and generated through Demon Bite.
  • Critical Chaos Strikes restore 50% of the fury spent on them, which adds dynamics to the rotation.
  • Piercing Gaze is an active AoE spell with a short cooldown. It costs Fury and deals chaos damage to all enemies in front of the caster.
  • Fel Rush and Cunning Retreat greatly increase your mobility, allowing you to instantly cover vast distances.
  • Metamorphosis is a powerful offensive cooldown that buffs Fury-spending abilities and grants a speed boost.

2. Advantages and disadvantages

Advantages:

  • High sustained damage to one target
  • Exceptional mobility, allowing you to choose an advantageous location in battle
  • Can accumulate resources to deal heavy damage in a short period of time and switch between targets without loss
  • Powerful, flexible cooldowns for a variety of situations

Flaws:

  • Outgoing damage is unreliable because... strongly depends on the chance of landing a critical hit
  • AoE also depends on cooldowns

3. Viability in the current patch

Representatives of the Havoc specialization can still be useful to the raid in diverse battles. They have access to multi-functional talents that allow them to deal damage to one or more targets. In addition, such fighters can inflict heavy damage in a short period of time and have strong defensive abilities, and therefore are quite suitable for mastering the Tomb of Sargeras. Lastly, Havoc is still very good in Mythic dungeons due to its ability to adapt to different modifiers.

4. General information about abilities

"Extermination" is a fundamentally new specialization. In this section, we will look at all the abilities available to her, their mechanics and possible uses. Additionally, we'll talk about cooldowns and key specialization concepts in Legion. If you already have experience playing on test servers and feel confident in battle, you can move on to reading other sections. Otherwise, we do not recommend skipping important basic information.

4.1. Key Resources

The main resource of the Demon Hunter with the Havoc specialization is Rage, which is consumed when using the strongest basic abilities. Wrath is generated by using Demon's Bite or through the Demon Blades talent. Thus, the resource supply is limited by these tools, and not by the rate of passive replenishment. For the most part, Wrath is spent on Chaos Strike to deal AoE damage and Blade Dance/Gaze to deal damage to a single target. Proper management of anger (alternating phases of accumulation and expenditure of resources) ensures smooth rotation.

4.2. Basic Abilities

Listed below are the key abilities that are unlocked when leveling up in Mardum and form the basis of the gameplay.

4.4. Important effects and passive abilities

Havoc Mastery, Mastery: Demonic Presence linearly increases all outgoing Chaos damage by 11% or more. In addition, it gives a similar increase to movement speed. Thus, the Mastery mechanic provides high damage and mobility.

  • Level 99: Blind Fury
  • Level 100: Demonic Appetite
  • Level 102: Chaos Cleave
  • Level 104: Choice
  • Level 106: Nemesis
  • Level 108: Demonic Rebirth
  • Level 110: Demonism

Tier 1 talents (level 99)

Tier 1 talents increase AoE damage.

  • Fel Mastery increases Fel Rush damage by 30% and restores 25 damage. frenzy if Fel Rush hits at least one target.
  • The Fel Blade allows you to dash towards a target and inflict heavy damage from fire magic. Also restores 30 units. anger. Demon's Bite and Demonic Blades have a 20% chance to reset the cooldown of Fel Blade. Range - 15m, cooldown 15 sec.
  • Blind Fury increases the cast time and number of procs of Piercing Gaze by 50%. While Gaze is active, Demon Hunter restores 35 HP. anger per second

New talents from patch 7.2

In patch 7.2, new talents were added, which are unlocked after the player invests 35 points in the development of the artifact. All previous talents received an additional (fourth) rank. After acquiring all the talents, the player can invest points into the infinite talent, Symphony of Legion's Fall.

Representatives of the Havoc specialization should take the Chaotic Attack talent as quickly as possible to increase Chaos Strike and the rate of Wrath replenishment. Other talents can't compete with it in terms of pure damage output.

  1. Fourth Rank Eyes Wide Open
  2. Rank Four Critical Chaos
  3. Rank 4 Demonic Fury
  4. Fourth rank Vision of Chaos
  5. Rank 4 Sharpened Glaives
  6. Rank 4: Contained Anger
  7. Rank Four Unleashed Demons
  8. Rank Four Illidari Lore, Overwhelming Energy, or Fury of the Deceiver (in any order)

Artifact Ability

The Dual Blades talent tree starts with the active ability Fury of the Illidari, which deals chaos damage to three targets in the affected area. Cooldown - 1 minute, does not require resource expenditure. This is a great AoE damage spell. It's worth the cooldown in single-target combat, especially when combined with Impulse. Fury of the Illidari is subsequently upgraded by the gold talent Wrath of the Illidari.

Relic Selection

Like many other classes, when choosing relics, demon hunters are usually guided by the level of the item, which directly affects the level of the weapon. The exception is for relics that improve Critical Chaos. Such relics are comparable in value to 5 units. weapon level, and we recommend using them. In addition, you will need relics that improve:

Netherlight Crucible

Optimizing relics with Netherlight Crucible is directly dependent on the talents improved by those relics. Try to collect three relics for Critical Chaos (this talent must be present on the relic itself or among the tier 3 talents). If Critical Chaos is one of the Tier 3 talents, choose any path that leads to it.

  • If the relic improvesCritical chaos initially, choose Tier 2 and Tier 3 talents based on the list of priorities below.
  • If the relic initially improves another ability, But Critical Chaos is present among Tier 3 talents, choose the development path that leads to Critical Chaos.
  • If the relic does not improve at allCritical Chaos, you should optimize it temporarily and then look for another one.

Tier 2 talents

If the third tier of relic talents does not have Critical Chaos, choose the development path based on the priority of the tier 2 talents. All talents are divided into categories indicating their relative value in item level units.

  1. Use Fel Dash if you have Fel Impulse Mastery (if you have it).
  2. Use Devious Retreat Ready or to trigger Impulse (if you have one).
  3. Use Fel Barrage Pulse (if you have it).
  4. Use Fury of the Illidari, combining it with Impulse (if you have it).
  5. Use Piercing Gaze in combination with Impulse.
  6. Use Blade Dance/Deadly Sweep (against 3 or more targets).
  7. Use Warblade Throw if you have the Bloodletting talent, combining it with Impulse (if you have it).
  8. Use Blade Dance/Deadly Sweep First Blood.
  9. Use Chaos Strike Chaos Cleave).
  10. Use Glaive Throw when there are 2 or more targets.
  11. Use Chaos Strike Demonic Blades.
  12. Use Demon Bite (Demon Blades).

Chaos Cleave increases the priority of Chaos Strike over Blade Dance in combat and 3 or fewer targets. Fel Dash Fel Mastery

Fel Impulse Barrage

Rotation for a build with Demonism and T21

For the Havoc specialization, the rotation for multiple targets depends on the number of targets and the selected talents. It introduces Chaos Cleave, which enhances abilities that require rage costs with Chaos Strike, but if there are a large enough number of targets in the rotation, Piercing Gaze and Blade Dance are used.

  1. Use Fel Rush if you have Fel Mastery when you are 30 or more rage away from maximum, as well as to reset charges and trigger Impulse (if you have one).
  2. Use Treacherous Retreat for 85 or less units. anger if you have the Ready talent or to launch Impulse (if you have it).
  3. Use Fel Barrage (if you have it), combining it with Pulse if possible (if you have it).
  4. Use Fury of the Illidari, combining it with Impulse (if you have it).
  5. Use Piercing Gaze in combination with Impulse.
  6. Use Blade Dance/Deadly Sweep (against 3 or more targets).
  7. Use Warblade Throw if you have the Bloodletting talent, combining it with Impulse (if you have it).
  8. Use Blade Dance/Deadly Swipe on cooldown if you have the First Blood talent.
  9. Use Chaos Strike (for 3 or more targets, if you have the Chaos Cleave talent).
  10. Use Glaive Throw when there are 2 or more targets.
  11. Use Chaos Strike for 70 or more units. anger (by 60 units if you have Demonic Blades.
  12. Use Demon's Bite to generate rage (if you don't have the Demon Blades talent).

It should be noted that the Chaos Cleave talent increases the priority of Chaos Strike compared to Blade Dance in combat and 3 or fewer targets. Fel Rush is used in rotation regardless of the presence of Fel Mastery, but in the presence of this talent its importance increases.

Try to use Fel Barrage as much as possible when there are suitable targets to avoid wasting the reduced cooldown effect. Remember that the recommendations for using Momentum are optional, and if you can't follow them, just stick to the standard rotation.

10. Important notes

10.1. Notes on the Demonism build

In Advanced Mythic dungeons, fragments generated by Overwhelming Energy also buff Beaming Gaze. Additionally, you can use Unleashed Power to control without any loss. This build can be complemented by Raddon's Eye Cascade, which reduces cooldowns and eliminates the need to collect souls.

10.2. Tier 2 talents

10.5. Piercing gaze

11.2. Blades of Chaos

If you took Blades of Chaos as your last tier talent, use them as often as possible and, if possible, combine them with Metamorphosis or Nemesis (if you have this talent). This is not difficult, especially if you have the artifact talent Unleashed Demons.

12. Key concepts when playing as DH Extermination in the Legion

12.1. Abilities and Talents for Fast Travel

Unique to the Havoc specialization are the Fel Rush and Devious Retreat abilities. They increase damage dealt and speed up the process of generating anger (if you have certain talents). These abilities must be used taking into account the specifics of the battle.

Versatility directly affects damage dealt and reduces incoming damage.

Changes in priorities in patch 7.3.5

With the introduction of bonuses from the 7.3.5 sets, most of the damage coming from the Demon Hunter is associated with Chaos magic, so Mastery again becomes a priority stat. The speed bonus is acquired automatically after each Piercing Gaze, which is not very convenient for those who are still wearing the old equipment from the T20 era with critical strike and speed.

14. Stones for equipment

18. Addons

18.2.5. Common addons for demon hunters

18.2.5.1. ElvUI

We often use ElvUI for characters of all classes. It changes the interface, adding everything you need for a comfortable game: additional panels, cooldown timers, icons for triggered effects, etc.

18.2.5.2. Addons for boss fights Deadly Boss Mods or Bigwigs

They warn you about bosses' abilities and give useful advice on mechanics. We strongly recommend downloading and installing them. Remember that it is currently more popular than .

18.2.5.3. GTFO

GTFO is a lightweight addon that warns you when you are standing in the wrong place or making some other mistake. Very useful even if you already have a raid addon like DBM.

18.2.5.4. Parrot or Mik's Scrolling Battle Text

Parrot and Mik's Scrolling Battle Text are addons with flexible settings that display floating combat text (incoming healing and damage, abilities used, etc.) Work great with default settings.

18.2.5. Recount / Skada

18.2.5.6. Grid and GridClickSets (optional)

ElvUI includes some good raid frames. Grid and GridClickSets are only used if you want to remove debuffs from raid or group members by right-clicking on a player's portrait in raid frames. If you install Grid, don't forget about GridStatusRaidDebuff.

18.2.5.7. Weak Auras

WeakAuras is a very useful addon that allows you to visualize buff/debuff effects and cooldowns. The addon has flexible settings and allows you to more effectively use the features of a particular class. You can also use it for other purposes.

A useful configuration can be downloaded. She creates a frenzy bar that dynamically changes when affected by Metamorphoses

19.1. Accessories

The list compares items of equal level (945), however due to scaling, priorities may change. The simulation for the listed accessories is as follows:

Remember that one of the slots is reserved for the Pantheon accessory. The second one must be chosen from what you have. Options marked (10) are also Pantheon accessories, and their value depends on whether there are other players in your raid with such accessories. The overall value is determined relative to the Cradle of Suffering.

The two-piece bonus synergizes well with the legendary Rage of Behemoths ring. It provides a net increase of 10% and allows you to use Chaos Strike more often. The four-piece bonus gives Chaos Strike an additional boost, allowing you to regenerate spent Wrath more often and make better use of talents like Chaos Cleave.

25. Bonuses from the T20 set

If you liked it Demon Hunter Havoc guide in WoW Legion, then you can rate and repost, thereby providing a little assistance in the development of the site.

Let's now look at Demon Hunter's second specialization - Extermination. Unlike the last one, we will have a full-fledged DPS spec. He is distinguished by high mobility and good defensive abilities, complemented by good AoE and good utility, which allows him to be a good choice for playing PvE

Latest Havoc updates (8.1)

Talent and Spell Changes

Total Damage

Demon Hunter's main rotation in the Arena involves trying to keep the Fury bar at full by using Chaos Strike while also holding Warblade Throw and the Fel Blade in recovery mode. When you're playing the Impulse talent, things can get a little more interesting, as you need to weave your Fel Rush ability to generate Impulse, which you then aim to support as much as possible in your Chaos Strike and Annihilate spells. Treacherous Retreat also spawns Impulse. Likewise, it is optimal for Impulse to be active whenever it casts Fel Barrage., But not so important for Piercing Gaze How Piercing gaze, as a rule, are only worth using in cases where the questions are split or the target is out of range.

Demon Hunter Burst

Explosion on Demon Hunter depends on the build you are playing, which is why this section is broken down into subsections. One trick that Demon Hunters can use when exploding, like any spec that uses Impulse, is to take advantage of A treacherous retreat, which is half the total cooldown, but jumps back. Metamorphosis is on a global pullback, but reverses that reverse momentum and pushes you toward your goal instead. So when you play the Impulse talent, click Treacherous Retreat and Metamorphosis to immediately cancel the animation Treacherous Retreat but still reap the benefits of Momentum.

Pulse

  1. We start with Insidious Retreat to activate the talent Pulse to regenerate rage.
  2. We use Fel Dash to increase the buff that will give us